Saturday, July 14, 2012

Dead Space 2 Review

Now we shall review Dead Space 2 for those of you just joining us this is the 2nd review covering the Dead Space series. And before you ask readers, yes I will be covering Dead Space Extraction as well. But not Ignition as I have never played that. Now for those of you who missed my last review for the original Dead Space what is wrong with you go read it now, the rest of us can wait a few minutes while you do that. Maybe I will do some cheesy magic tricks or something while we wait. Okay all done? Good now for the reviewing.

Dead Space 2 like its predecessor is a survival horror third-person shooter. It is set roughly three years after the first game aboard the Sprawl a station orbiting Saturn's moon titan. A big change from the first game is Issac can speak now, as he wandered through the halls of the Ishimura silently aside from the odd scream here and there. Aside from that the control scheme is pretty much identical as is the auto store system for buying weapons, ammo, armour, etc. Another interesting change is you get a choice between Issac's tried and true engineer suit or proper military grade armour without having to beat the game first.

Next up the Rig has gotten a visual upgrade and person I like the new look of it. The Stasis and Kinesis modules make a reappearance in this one with identical functionality to the first game. In the first game you could find your way to your objectives by clicking R3 to project a path to follow, well this got an adjustment in Two allowing you to actually set it to point to save points and workbenches which can be very handy as you traverse the Sprawl as upgrading is hugely necessary.

Weapons wise a lot of our old favorites like the Plasma cutter and Line gun have returned for another go around along side some new toys like the Javelin launcher. The Javelin fires large spikes (Duh) that can pin Necromorphs to wall before using secondary fire to electrocute them. But no matter what weapons your using our old friend the Strategic Dismemberment System is back for another round of fun, along with a new way to eliminate Necromorphs. Unlike on board the Ishimura where there were very few large windows the Sprawl is full of them, and by breaking them with a weapon or kinesis attack you can decompress an area sucking the necromorphs into space before closing the emergency shutter.

A new feature to Dead Space 2 is a multi player system, that's right readers I said multi player. It pits two teams of 4 against one other, 1side playing humans and the other necromorphs, both sides have upgradable weapons and abilities, though in all honesty I have not tried the multi player myself yet so I cannot say one way or the other how it runs.

Unlike its predecessor Dead Space 2 also got a DLC by the name of Severed which follows the characters from Dead Space Extraction 3 years after the game but I have not played it yet so I cannot say much about it other than that it follows Gabe Weller a member of Sprawl Security as he tries to fight his way through the necromorph outbreak to reach his wife and unborn child.

Well that's all for today readers. Tune in next time for.... whatever I feel like reviewing.
I do not own or claim to own any of the pictures used here in.

Friday, July 13, 2012

Dead Space Review

 Okay I will be reviewing Dead Space today, for those of you who do not know it is a Survival Horror 3rd person shooter set aboard the USG Ishimura. The game follows ship systems engineer Issac Clark as he traverses the ship discovering the truth behind what has happened to both the ship and his long time girlfriend Nicole Brennan while dodging and dismembering grotesque creatures referred to as “Necromorphs” which can only be stopped by cutting their limbs off.

As far as game play goes the game esques the more traditional HUD for something a little more fitting to the setting using hard light holograms to show your ammo and your health displayed on a device called a RIG or Resource Integration Gear that can be seen running down the spine of Issac's armour. Objectives and audio, text, and video logs are displayed as holographicly projected pages that are viewed in real time. The map is also a holographic projection but unlike the objectives and logs is displayed in 3 dimensions allowing the player to pivot and rotate the map as needed to find your objective. The drawback to this is you can be attacked while checking these screens, but personally I like this added flair of realism.

As I mentioned before you can dismember the various enemy you encounter, in fact you must dismember them in order to kill them efficiently. To this end the developers incorporated a “strategic dismemberment” system where different enemies have to be dismembered in different ways. You can eliminate the enemies without taking advantage of this system but it will generally waste time and ammunition and more than likely get you killed.
When it comes to weapons there is really only one military grade weapon, the rest are improvised from the Ishimura's man portable mining equipment. All of the weapons are fitted with a secondary fire mode which can be a huge help depending on what your facing.

Next lets talk about upgrading, as you progress through the game you will come across Power Nodes these Power Nodes can be used at workbenches to upgrade your RIG, weapons and two other items, the Stasis module and Kinesis module. The stasis module is pretty self explanatory, it freezes things temporarily like doors or enemies. The Kinesis module allows you to interact with things from a distance such as moving things or picking them up or even hurling them at enemies.

While progressing through the game you will encounter decompressed portions of the ship, lucky for you your suit is not just an engineering suit its void armour to, so thus it is fully pressurised allowing you to walk through these areas (though I would recommend running). Downside is necromorphs don't breath so you can encounter them in these areas to, also your oxygen supply is limited (though you can upgrade this in your RIG). Personally I think they did the decompressed areas perfectly as there is no sound aside from your own breathing as it should be.

All in all I really enjoyed Dead Space and definitely recommend it.

Wednesday, July 4, 2012

Cryx Slayer Helljack & Leviathan Amphibious Helljack

Well here we have my more or less finished test Slayer and my Leviathan who just needs his bone portions inked.

Slayer Helljack

Leviathan Helljack

Sunday, July 1, 2012

Playstation 3/Xbox 360 Giveaway.

Reposted from PSGU (PlayStation Gamers United)


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Friday, June 22, 2012

Bjorn the Fell Handed and Njal the Stormcaller

Well I got the fine cast Bjorn and Njal (in power armour) so I have been working on them for the last couple of days off and on and since I had not posted anything in a couple weeks I though I would post some pictures of them so far.

Bjorn the Fell Handed

Njal the Stormcaller

Monday, May 7, 2012

Alice Madness Returns Review

Alice: Madness Returns is the sequal to American McGee's Alice released back in 2000. Contained with the game is a code to download the origonal game as DLC for Madness Returns and so anyone who never got to play the origonal and play it and see how Wonderland has changed.

The combat is pretty fluid and easy to get the hang of, my only problem was the small number of weapons gained during the game. Alice's primary weapon is the Vorpal blade which takes the form of a large butcher knife. There is also a pepper grinder machine gun, hobby horse, and teapot cannon as offencive weapons, and 2 more defencive weapons. Through out the game you will find many teeth scattered around and dropped by enemies and containers these are used for upgrading your weapons to maximum level of 4 per weapon.

As you traverse Wonderland Alice will change dresses each level to 1 that is fitting to the area she is in. The first level being the steam dress, which draws inspiration from steam punk style cloathing. Aside from this and her standard dress there are 4 others gained throughout the story mode. If you choose you can equip Alice from the main menu with any dress you have previously unlocked, or with 1 of the 5 DLC dresses. Each dress has its own benefits to being used, and several have drawbacks.

As you traverse each level there are many colectibles spread throughout them. Rangind from several types of memory, messages in bottles, pig snouts, and radula rooms. Memorys are used to provide background into Alice's past. Bottles unlock various pieces of concept art but only when you get all of them in a level. Pig snouts open up paths to memories, bottles, and radula rooms. As well as picnic baskets filled with gold teeth (worth 5 normal teeth). Finally radula rooms are found throughout levels 2-5 and there are 4 per level. Once all 4 have been found a new piece of your health bar is added. The radula rooms very in how difficult they are, some are riddles, some are combat challenges and some are more exotic.

The plot of the game revolves around Alice's journey to restore Wonderland and her own mind as both are consumed by ruin and madness. The story is well done all in all and the levels are decently long even if there are only 6. After completion you can then play new game + keeping all your weapons and upgrades while playing through the game again. In my opinion the game has some definate replay value and you will end up playing levels more than once if you want to collect everything.

In the end i definatly recomend getting this game as it is a great play. Tune in next time for whatever the hell I feel like reviewing.

Monday, April 30, 2012

Starter Pack Menoth

Well here are the photos of the starter pack Menoth they are not anywhere near as close to done as my Khador. I decided to go with blue instead of white for my Protectorate units for 1 very simple reason. White is a royal pain in my hind end to paint. I will be posting updates as they get closer to completion.

All together

Kreoss (Sorry for Quality)

Heavy Jacks

Light Jack

Exemplar Cinerators